This page details the structure of DayZ mods as well as their configuration and presentation. Mod is loaded using the -mod= launch parameter -mod=C:MyModsTestMod. Typical mod folder downloaded from steam workshop will contain: Addons folder, holds the mod's.pbo files. When trying to join a server, make sure you have Steam opened and the path to your DayZ is correct in the settings in the launcher. When joining a server for the first time, it will download all of the mods on the server from the workshop and then launch itself and join the server. Dayz Standalone Server Customizer. 76450 users have generated 505776 files with this tool. Made by /u/nixonhenrixon & git/iJigg Want to know how to use the website? Here's a tutoria! Buy us a coffee release 1.0.3 Report suggestions or problems here plis.
Install all the mods that follow using our 'Steam Workshop' game panel function:
- CF
Use The Code Zombie To Grab A 10% Discount On All DayZ Standalone Servers Here This is now performed automatically. Some mods require keys in order to allow users to connect. These essentially compare the client and server mods to ensure they match, connections will then be allowed/blocked depending on that check. DZSALauncher - An easy to use launcher for DayZ Standalone.
- Download the latest DayZ Expansion mission files from the following link: DayZ Expansion Missions
- Extract the content of this zip file onto your PC, and then using an FTP program such as FileZilla upload the folders into the mpmissions directory on your server - it should look like so:
- Select 'Configuration Files' → Click 'Text Editor' next to serverDZ.cfg - this will allow you to edit your server config file to change the mission (map) that's being run.
- Where it says Mission: change that to Expansion.DeerIsle - then save the file in the top left, for example:
- class Missions
- {
- class DayZ
- {
- template='
Expansion.DeerIsle
- '; // Mission to load on server startup. <MissionName>.<TerrainName>
- };
- };
- IMPORTANT – DeerIsle does not support the new spawn selection feature at this time without extensive configuration of the coordinates by hand, you will ideally need to disable it.
This can be done as follows, navigate to the following path on your server using the file manager:profilesExpansionModSettings
If any of the above folders do not exist you will need to start your server up once in order for them to be generated. - Open SpawnSettings.json and look for the following line
'EnableSpawnSelection': 1,
change this like so and then save your changes'EnableSpawnSelection': 0,
Success! You have installed and configured your server to run DeerIsle and DayZ-Expansion!
This page details the structure of DayZ mods as well as their configuration and presentation.
Mod structure
Mod is loaded using the -mod= launch parameter
Typical mod folder downloaded from steam workshop will contain:
- Addons folder, holds the mod's .pbo files
- Keys folder, contains public .bikey used to sign the .pbo files (required for client-server signature verification)
- meta.cpp file, holds workshop meta data (will be automatically created during mod publishing)
- mod.cpp optional config file, holds information for mod presentation
PBO structure
The only required part of .pbo is config.cpp:
Dayz Mod Server Files
The internal structure is largely up to the modders themselves, e.g. in case of script files, it doesn't matter where they are placed as long as they are in their respective script module and paths are set properly.
Mod presentation
Configured through mod.cpp in the mod root folder, used for mod presentation in the main menu of the game: